The EU-SENSE project assumes conducting
training sessions on the use of a novel device for detection and identification
of chemical hazards. In the time of COVID-19, such a training can be digitally
enhanced, or can even replace exercises in the real field, depending on a
situation. In such circumstances, the design of the training scenario may
harness the phenomenon of the Proteus effect. It is a tendency according
to which an individual, within virtual worlds, is changed by the
characteristics of a digital alter ego. This effect is often used for the
improvement of a learner’s performance. However, one key aspect should be taken
into account – gender. For instance, in male dominated military environments,
perception of masculinity, which is often associated with stereotypes, seems to
be important in effectiveness while performing tasks and duties. The research
on this topic revealed that the relationship between avatar features connected
with masculinity was significant in case of gamified didactic activities based
on competition and command[i]. The
Proteus effect was evident when players adopt masculine avatars. Therefore, to
increase the task engagement and motivation of military learners, training
designers who employ the Proteus effect, should take gender-specific traits
into consideration. The appearance of a digital alter ego should be analyzed
and designed in accordance with learners’ preferences, whenever possible. The
findings can be useful for instructional designers who create well-tailored and
personalized learning experiences.
[i] Małgorzata Gawlik-Kobylińska (2021) The Proteus effect on security and safety exergamers, Interactive Learning Environments, doi: 10.1080/10494820.2021.1898988